AI Insights · Timothy · April 2024
Top 5 Ultracasual Games in Africa: Q1 2024 Performance
Discover the performance metrics of the top 5 ultracasual games in Africa for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 ultracasual games in Africa showcased varied performance metrics across weekly downloads, revenue, and active users. Here's a detailed look at each game, based on data from Sensor Tower.
Antistress - relaxation toys saw a notable trend in its weekly downloads, starting strong with approximately 78K in the first week of January and gradually declining to around 56K by late March. Revenue peaked at $82 in the final week of February, following a generally low but fluctuating trend. Active users showed a slight decline from about 427K at the start of the quarter to roughly 390K by the end.
Project Match: ASMR Salon experienced a significant drop in weekly downloads, starting with around 78K in early January and falling to about 10K by the end of March. Revenue peaked mid-quarter at $135 in the last week of January. Active users followed a similar downward trajectory, starting at approximately 87K in early January and dropping to about 30K by the end of the quarter.
Antistress relaxing toy game had fluctuating download numbers, with a notable peak of about 73K in the second week of March. Revenue was minimal, peaking at $14 in the last week of February. Active users also saw a peak of around 71K in mid-March before dropping to about 15K by the end of the quarter.
Fidget Toys Trading・Pop It 3D showed consistent weekly downloads, starting with around 23K in early January and ending with approximately 33K in late March. Active users increased from about 84K at the beginning of the quarter to nearly 98K by the end of March. No significant revenue was reported for this game during the quarter.
Acrylic Nails! maintained steady weekly downloads, peaking at approximately 30K in late January before declining to around 20K by the end of March. Active users showed a slight decline, starting at about 62K in early January and ending at roughly 57K by late March. No revenue data was reported for this game during the quarter.
For more detailed insights and data, visit Sensor Tower.